Grand Theft Auto V now has ray-traced reflections on PS5 and Xbox Collection X / S consoles. A brand new patch, noticed by Eurogamer, brings ray-traced reflections to the sport’s constancy mode (30fps), including much more practical element to automobiles, characters, home windows, and principally any shiny surfaces. The outcomes are really spectacular.
Now should you stroll as much as a window your character’s reflection will seem, or should you enterprise into areas the place there may be water or puddles you’ll see reflections of the objects close by. Very similar to the ray tracing we’ve seen in Cyberpunk 2077, it makes the sport really feel extra immersive.
It’s a uncommon instance of how ray-traced reflections can enormously impression the best way a recreation seems. We’ve seen spectacular outcomes of ray tracing on consoles with Cyberpunk 2077, Watch Canines: Legion, and Spider-Man Remastered, but it surely’s nonetheless not widespread to see ray-traced reflections in console video games.
Fortnite additionally just lately obtained a patch to allow Unreal Engine 5.1 help, full with Lumen and Nanite help. Lumen is Epic’s new dynamic world illumination software that works in actual time to offer much more correct lighting in video games. Nanite virtualizes geometry, and each applied sciences have been notably spectacular throughout an preliminary PlayStation 5 demo earlier than the console’s launch.
The newest Fortnite patch additionally modifications the best way the sport seems, albeit not essentially because of ray tracing. Unreal Engine 5 may have a big effect on the following wave of console video games, and we’ve already seen what it’s able to supporting in a jaw-dropping Matrix Awakens tech demo. The true-time rendering and ray tracing created a photorealistic online game metropolis that was vigorous and in contrast to something we’ve seen earlier than. Now we simply need to cross our fingers and hope that we’ll ultimately get a very good recreation based mostly on The Matrix.
